At the start of a new Season, players are assigned a Tier which depends on their max reached League and Seasonal Best Might.
At the start of a battle, a player is matched with an opponent with the closest Triumph Points value inside their assigned Tier, excluding opponents encountered in the last five matches.
Each fight starts with the system analyzing the player’s current state in terms of Seasonal Might and the amount of Triumph Points to choose the right opponent.
The players earn Triumph Points when they win and lose Triumph Points when they are defeated. The amount of Triumph Points earned determines players’ places in the Ranking.